Showing posts with label Advertising. Show all posts
Showing posts with label Advertising. Show all posts

Thursday, March 13, 2014

Adding Adbuddiz library in Android Studio

SarioDev, 2014

The Adbuddiz support page gives you 5 steps to add their SDK and start serving Ads in your app. Link here: http://publishers.adbuddiz.com/portal/support/java

There is a slight variation in step 2 (Add jar to your app) for developers using Android Studio. 


In Android Studio first you add AdBuddiz-2.0.1.jar to the libs folder and then instead of Project properties you open Project Structure


Then select the Dependencies Tab, press the green plus sign to add a File dependency. 


Select the jar file you just added and you're done. Move on to step 3 as normal.

Saturday, July 20, 2013

Post Release: 10-Up

After a successful launch with the 10-Up Facebook page gaining good interest among my friends, family and community, I decided to change my focus from app development to marketing the app as best I can.
The primary communication about the App is through the Facebook page with other avenues including my development blog and my website. Now I need to try to expand out beyond people I know (as many do not have Windows 8).

Get 10-Up here:
 http://apps.microsoft.com/windows/en-au/app/a2800a17-ebac-4542-b2c4-c99d28f5d9db

First I went to some technology companies to see if the app could be found on the app store and I managed to download the trial version of the app on some Microsoft Surface Pro's.


Next I managed to get the app featured on The Video Game Island's web page - and I am currently reaching out to more gaming websites for reviews or features - I will reveal these as they respond.

The next few major steps I would like to pursue is to write up a press release template for gaming sites to consider covering the app, create both a walk through video and just a promotional video and finally, reach out to international markets where Windows 8 machines are more popular and the Windows Store market is larger.

I will now await any feedback from all customers and take on board as much as I can to continue to develop the game and ultimately work towards releasing it for other platforms such as iOS and Android.

As one measurement of performance I have set a 10-Up target to get to the top 100 in the Puzzle sub category of the Games category. Over the week I have improved from about 800/3000 in the Windows Store to approximately 500/3000 in the Windows Store. Below you can see the app listed on the first page of the newest games.

10-Up in the Windows Store
This has all been possible with the help of family, friends and supporters of the app and I would like to thank all of those who support my app and also myself, particularly my partner who helps me stay focused and positive on this journey.